Dungeon Exploration
The core gameplay involves players assembling squads or teams composed of airships and heroes to explore dungeon instances. Rewards from these adventures are collected every 24 hours.
Last updated
The core gameplay involves players assembling squads or teams composed of airships and heroes to explore dungeon instances. Rewards from these adventures are collected every 24 hours.
Last updated
Normal instances are explored by squads, with each normal instance allowing the dispatch of one squad.
Up to five normal instances can be explored simultaneously.
Once a squad is sent on an expedition to a normal instance, it enters a locked state.
Each normal instance offers expedition durations of 7 days (consuming 100% of stamina), 15 days (80% stamina consumption), and 30 days (65% stamina consumption).
Before setting out, players choose the desired duration and pay the corresponding stamina cost. Rewards from the instance are distributed every 24 hours.
Each instance has a minimum combat power requirement that must be met for a squad to embark on the expedition.
Exploring normal instances incurs a fee, and each exploration refreshes the instance's attributes (level and yield rate).
Once a player dispatches a squad, the attributes of that instance are locked in.
RAID instances are explored by teams, with each RAID instance allowing for the dispatch of one team.
A maximum of two RAID instances can be explored at the same time. Once a team is dispatched to a RAID instance for exploration, it enters a locked state.
Each RAID instance offers exploration periods of 7 days (consuming 100% of stamina), 15 days (80% stamina consumption), and 30 days (65% stamina consumption).
Players must select the desired duration and pay the corresponding stamina cost before the exploration begins.
Rewards from the instance are distributed every 24 hours.
Each instance has a minimum combat power requirement, and only teams that meet this requirement can embark on the exploration.
Exploring RAID instances requires a fee, and each exploration refreshes the instance's attributes (level and yield rate).
The attributes of the instance are locked once a player dispatches a team to it.
The rewards of dungeons are shown below
Probability
5%
7%
7%
10%
15%
16%
15%
15%
10%
Power required
900
750
600
550
450
400
350
300
150
Lower rate
55%
55%
50%
50%
45%
40%
35%
30%
30%
Higher rate
70%
60%
55%
55%
50%
45%
38%
33%
33%
lowest reward
198
165
120
110
81
64
49
36
18
Highest reward
252
180
132
121
90
72
53
39
19
Cost/day
29
24
18
16
12
9
7
5
2
Only team that comines at least 3 squads can enter the RAID dungeon
Probability
100%
100%
100%
Power required
5800
5000
4400
Lower rate
55%
50%
45%
Higher rate
75%
70%
65%
lowest reward
1276
1000
792
Highest reward
1740
1400
1144
Cost/day
191
150
118