đŸ•šī¸
Inception Game
  • 📒Introduction
    • Background Story and World View
    • Vision & Mission
    • Free to Play, Play and Earn
  • ⏰Roadmap and Important Dates
  • 💕Revenue Generator Loop
    • Doge Heroes
    • Air Ships
    • Dungeon Exploration
    • Weapon
  • âœī¸Tokenomics
  • 🎮Game Introduction
    • Roles Explained
  • âœ‰ī¸Policy
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  • Dungeons
  • Raid (Dangerous Dungeon)
  • The number theory
  1. Revenue Generator Loop

Dungeon Exploration

The core gameplay involves players assembling squads or teams composed of airships and heroes to explore dungeon instances. Rewards from these adventures are collected every 24 hours.

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Last updated 1 year ago

Dungeons

  • Normal instances are explored by squads, with each normal instance allowing the dispatch of one squad.

  • Up to five normal instances can be explored simultaneously.

  • Once a squad is sent on an expedition to a normal instance, it enters a locked state.

  • Each normal instance offers expedition durations of 7 days (consuming 100% of stamina), 15 days (80% stamina consumption), and 30 days (65% stamina consumption).

  • Before setting out, players choose the desired duration and pay the corresponding stamina cost. Rewards from the instance are distributed every 24 hours.

  • Each instance has a minimum combat power requirement that must be met for a squad to embark on the expedition.

  • Exploring normal instances incurs a fee, and each exploration refreshes the instance's attributes (level and yield rate).

  • Once a player dispatches a squad, the attributes of that instance are locked in.

Raid (Dangerous Dungeon)

  • RAID instances are explored by teams, with each RAID instance allowing for the dispatch of one team.

  • A maximum of two RAID instances can be explored at the same time. Once a team is dispatched to a RAID instance for exploration, it enters a locked state.

  • Each RAID instance offers exploration periods of 7 days (consuming 100% of stamina), 15 days (80% stamina consumption), and 30 days (65% stamina consumption).

  • Players must select the desired duration and pay the corresponding stamina cost before the exploration begins.

  • Rewards from the instance are distributed every 24 hours.

  • Each instance has a minimum combat power requirement, and only teams that meet this requirement can embark on the exploration.

  • Exploring RAID instances requires a fee, and each exploration refreshes the instance's attributes (level and yield rate).

  • The attributes of the instance are locked once a player dispatches a team to it.

The number theory

The rewards of dungeons are shown below

Level
Hell III
Hell II
Hell I
purgatory III
purgatory II
purgatory I
chaos III
chaos II
chaos I

Probability

5%

7%

7%

10%

15%

16%

15%

15%

10%

Power required

900

750

600

550

450

400

350

300

150

Lower rate

55%

55%

50%

50%

45%

40%

35%

30%

30%

Higher rate

70%

60%

55%

55%

50%

45%

38%

33%

33%

lowest reward

198

165

120

110

81

64

49

36

18

Highest reward

252

180

132

121

90

72

53

39

19

Cost/day

29

24

18

16

12

9

7

5

2

Only team that comines at least 3 squads can enter the RAID dungeon

Level
RAID III
RAID II
RAID I

Probability

100%

100%

100%

Power required

5800

5000

4400

Lower rate

55%

50%

45%

Higher rate

75%

70%

65%

lowest reward

1276

1000

792

Highest reward

1740

1400

1144

Cost/day

191

150

118

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